schematic: Acid Groove
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Alchemist's Helper
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Armour Reinforcement
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Explosive Shell
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Fungal Web
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Headlamp
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Healing Salve
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Iron Grip
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Mental Stimulator
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Moss Tread
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Power Distributor
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Saw Projector
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Saw Shell
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Second Skin
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Shocking Touch
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Silver Filigree
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Spike Attachment
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
2 schematic: Steamgun
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Steamsaw
0.1 Encumbrance
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Gardanion, the Light of God
0.1 Encumbrance
T5 amulet jewelry
[Unique]
UnknownWhile equipped:
offense ------
Physical Power +40 (+8 eff.)
Steampower +40 (+9 eff.)
Spellpower +40 (+10 eff.)
Mindpower +40 (+10 eff.)
May understand old Sher'Tul language.
When worn, gives you an additional prodigy point."When Amakthel arrived, he created the Sun and brought life to this world.
You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him."
Ring of Lost Love
0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane/PsionicWhile equipped:
Stats -10 Lck +6 Wil
defense ------
Resistance +25% mind
You feel something is very wrong with this ring.Summon Crimson Paladin John.
Uses 80 power out of 100/100This crimson ring has a palpable bittersweet feel to it.
Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John"
Weapon Damage 150% Range: 1.0x-1.5xwindwalling voratun steamsaw (65% power, 0 apr)
3.0 Encumbrance
T5 steamsaw 1H weapon
[Ego+]
Psionic/Steamtech
Uses 100% Str
Damage
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +5.0%
Attack Speed 100%
Block +90
Uses 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +1 Wil
defense ------
Armor +6
Defense +10 (+3 eff.)
Fatigue +12%
Resistance +15% physical
Windwall +67
Slow Projectiles +26%
other -------
Talents +3 BlockSteamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
Weapon Damage 152% Range: 1.0x-1.4xtruestriking voratun waraxe of paradox (151% power, 6 apr)
3.0 Encumbrance
T5 waraxe 1H weapon
[Ego+]
Arcane/Master
Uses 100% Str
Damage
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +15 temporal
While equipped:
offense ------
Ignore resists +15% physical
Accuracy +18 (+5 eff.)
Ignore Armor +8
defense ------
Resistance +19% temporalOne-handed war axes.
Weapon Damage 152% Range: 1.0x-1.4xvoratun waraxe of evisceration (151% power, 6 apr)
3.0 Encumbrance
T5 waraxe 1H weapon
[Ego+]
Master
Uses 100% Str
Damage
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On Critical:
* Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50%
While equipped:
offense ------
Physical Crit +11.0%
Physical Power +12 (+3 eff.)One-handed war axes.
Cap of the Undisturbed Mind (-10 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Plot Item]
Arcane/PsionicWhile equipped:
Stats +4 Wil
offense ------
Physical Power -10 (-2 eff.)
Spellpower -10 (-3 eff.)
Mindpower -10 (-3 eff.)
defense ------
Defense -10 (-3 eff.)
Resistance +10% cold +10% darkness
+10% arcane
Confus Resist +100%
Allows you to resist the most terrible assaults on your mind.To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap.
With it you can spend your time stargazing without fear.
enlightening voratun mail armour of delving (5 def, 10 armour)
14.0 Encumbrance
T5 heavy armor
[Ego++]
Master/PsionicWhile equipped:
Stats +8 Str +3 Wil +8 Cun
defense ------
Armor +10
Defense +5 (+2 eff.)
Fatigue +12%
Resistance +16% darkness +15% physical
Mind save +15 (+5 eff.)
other -------
Light +1Track:
Puts all charms on 30 turn cooldown
Effective talent level: 2.4
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Description: Sense foes around you in a radius of 24 for 5 turns.
The radius will increase with your Cunning.A suit of armour made of mail.
searing stralite mail armour of acid resistance (4 def, 8 armour)
14.0 Encumbrance
T4 heavy armor
[Ego+]
Arcane/MasterWhile equipped:
offense ------
On-Hit 12 acid 11 fire
When Hit 13 acid 10 fire
defense ------
Armor +8
Defense +4 (+1 eff.)
Fatigue +12%
Resistance +36% acid +18% fireA suit of armour made of mail.
5 agate
0.0 Encumbrance
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag +1 Wil
+1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
197 alchemist agate
0.0 Encumbrance
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
35 onyx
0.0 Encumbrance
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag +3 Wil
+3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
17 aquamarine
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Armor +2
Resistance +2% all
Item imbue powers:
Armor +2
Resistance +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
46 lapis lazuli
0.0 Encumbrance
T3 blue gem
[Normal]While equipped:
Defense +6 (+2 eff.)
Physical save +6 (+2 eff.)
Spell save +6 (+3 eff.)
Mind save +6 (+2 eff.)
Item imbue powers:
Defense +6 (+2 eff.)
Physical save +6 (+2 eff.)
Spell save +6 (+3 eff.)
Mind save +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
23 opal
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag +2 Wil
+2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
3 sapphire
0.0 Encumbrance
T4 blue gem
[Normal]While equipped:
Defense +8 (+3 eff.)
Physical save +8 (+2 eff.)
Spell save +8 (+4 eff.)
Mind save +8 (+3 eff.)
Item imbue powers:
Defense +8 (+3 eff.)
Physical save +8 (+2 eff.)
Spell save +8 (+4 eff.)
Mind save +8 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
29 topaz
0.0 Encumbrance
T2 blue gem
[Normal]While equipped:
Defense +4 (+1 eff.)
Physical save +4 (+1 eff.)
Spell save +4 (+2 eff.)
Mind save +4 (+2 eff.)
Item imbue powers:
Defense +4 (+1 eff.)
Physical save +4 (+1 eff.)
Spell save +4 (+2 eff.)
Mind save +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
voratun pickaxe of the Iron Throne (dig speed 11 turns)
3.0 Encumbrance
T5 digger tool
[Ego+]
MasterWhile equipped:
Stats +3 Str
defense ------
Life +35.00
other -------
Max stamina +20.00
While carried:
other -------
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Forbidden Tome: "The Illusory Castle"
2.0 Encumbrance
forbidden tome
[Unique]
UnknownRead the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
42 emerald
0.0 Encumbrance
T3 green gem
[Normal]While equipped:
Armor +3
Resistance +3% all
Item imbue powers:
Armor +3
Resistance +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
6 jade
0.0 Encumbrance
T4 green gem
[Normal]While equipped:
Armor +4
Resistance +4% all
Item imbue powers:
Armor +4
Resistance +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
spinel
0.0 Encumbrance
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Physical save +2 (+1 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Physical save +2 (+1 eff.)
Spell save +2 (+1 eff.)
Mind save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
4 turquoise
0.0 Encumbrance
T4 green gem
[Normal]While equipped:
Ignore resists +10% all
Accuracy +10 (+3 eff.)
Item imbue powers:
Ignore resists +10% all
Accuracy +10 (+3 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Prothotipe's Prismatic Eye
0.0 Encumbrance
T3 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: LightningThis cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Ureslak's Focus
0.0 Encumbrance
T4 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +6 Mag +6 Con
Physical Power +12 (+3 eff.)
Spellpower +12 (+3 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% cold
+6% acid
On Spell Hit: 12% Necrotic Breath level 2
Item imbue powers:
Stats +6 Mag +6 Con
Physical Power +12 (+3 eff.)
Spellpower +12 (+3 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% cold
+6% acidThis cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
Automated Portable Extractor
0.0 Encumbrance
power tinker
[Plot Item]
SteamtechWhile carried:
Melt all the items in the APE at once (also done automatically when you change level).
Uses 0 power out of 1000/1000The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes.
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.
10 bloodstone
0.0 Encumbrance
T5 red gem
[Normal]While equipped:
Stun Resist +60%
Item imbue powers:
Stun Resist +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
8 fire opal
0.0 Encumbrance
T5 red gem
[Normal]While equipped:
Physical Crit +5.0%
Spell Crit +5%
Mind Crit +5%
Damage +10% all
Item imbue powers:
Physical Crit +5.0%
Spell Crit +5%
Mind Crit +5%
Damage +10% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
36 garnet
0.0 Encumbrance
T3 red gem
[Normal]While equipped:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Item imbue powers:
Physical Crit +3.0%
Spell Crit +3%
Mind Crit +3%
Damage +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
2 ruby
0.0 Encumbrance
T4 red gem
[Normal]While equipped:
Stats +4 Str +4 Dex +4 Mag +4 Wil
+4 Cun +4 Con
Item imbue powers:
Stats +4 Str +4 Dex +4 Mag +4 Wil
+4 Cun +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1)
2.0 Encumbrance
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 202 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
amazing frost salve [power 23]
1.0 Encumbrance
T5 salve misc
[Normal]
Nature/SteamtechUsing medical injector with 100% efficiency and 100% cooldown modifier.
Remove 3 physical effects and grants a frost aura (23% cold, darkness and nature affinity)
Puts Talent Medical Injector on 25 turn cooldown
Activation is instant.Medical salve.
amazing healing salve [power 335]
1.0 Encumbrance
T5 salve misc
[Normal]
Nature/SteamtechUsing medical injector with 100% efficiency and 100% cooldown modifier.
Heal 335
Puts Talent Medical Injector on 15 turn cooldownMedical salve.
amazing pain suppressor salve [power 293]
1.0 Encumbrance
T5 salve misc
[Normal]
Nature/SteamtechUsing medical injector with 100% efficiency and 100% cooldown modifier.
Let you fight up to -293 life and reduces all damage by 28% for 7 turns (takes no time to activate)
Puts Talent Medical Injector on 10 turn cooldown
Activation is instant.Medical salve.
Bizzare Contraption
2.0 Encumbrance
T2 tool misc
[Unique]While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+5 eff.)This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
25 amethyst
0.0 Encumbrance
T2 violet gem
[Normal]While equipped:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Item imbue powers:
Physical Crit +2.0%
Spell Crit +2%
Mind Crit +2%
Damage +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Burning Star
1.0 Encumbrance
T3 white gem
[Unique]
ArcaneWhile carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
8 diamond
0.0 Encumbrance
T5 white gem
[Normal]While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
10 moonstone
0.0 Encumbrance
T5 white gem
[Normal]While equipped:
Defense +10 (+3 eff.)
Physical save +10 (+3 eff.)
Spell save +10 (+5 eff.)
Mind save +10 (+4 eff.)
Item imbue powers:
Defense +10 (+3 eff.)
Physical save +10 (+3 eff.)
Spell save +10 (+5 eff.)
Mind save +10 (+4 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
3 pearl
0.0 Encumbrance
T5 white gem
[Normal]While equipped:
Armor +5
Resistance +5% all
Item imbue powers:
Armor +5
Resistance +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
43 quartz
0.0 Encumbrance
T3 white gem
[Normal]While equipped:
Stun Resist +30%
Item imbue powers:
Stun Resist +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
3 amber
0.0 Encumbrance
T4 yellow gem
[Normal]While equipped:
Physical Crit +4.0%
Spell Crit +4%
Mind Crit +4%
Damage +8% all
Item imbue powers:
Physical Crit +4.0%
Spell Crit +4%
Mind Crit +4%
Damage +8% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
2 ametrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Item imbue powers:
Physical Crit +1.0%
Spell Crit +1%
Mind Crit +1%
Damage +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
citrine
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Light +4
Infravision +4
Item imbue powers:
Light +4
Infravision +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 zircon
0.0 Encumbrance
T1 yellow gem
[Normal]While equipped:
Armor +1
Resistance +1% all
Item imbue powers:
Armor +1
Resistance +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.