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Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20
105
Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
Weapon of choice: Daggers.
- Pros
- Very high interaction speed, attack speed and base movement speed.
- High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
- Unlimited lockpicking ability through the Lockpick Expert perk.
- Can detect and disable traps with the Trap Detection perk.
- Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
- Strong Damage Over Time options.
- Cons
- Limited melee range if not using the Rapier.
- Low health requiring good decision making skills.
- Limited to leather and cloth armor.
- Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
- Limited ranged options, if not using Hand Crossbow Mastery perk.
You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Scaling |
---|---|---|
![]() Ambush | The next melee physical attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears. | |
![]() Back Attack | Increases Physical Power Bonus by +30% when attacking from behind a target. | |
![]() Creep | Footsteps no longer make sound while crouch walking. | |
![]() Dagger Mastery | Increases Physical Power Bonus by +15% when attacking with a dagger. | |
![]() Double Jump | Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. | |
![]() Hide Mastery | Increases the duration of Hide by 3 times (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) | |
![]() Jokester | Grant all party members within 4.5 meters +2 All Attributes. | |
![]() Pickpocket | You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. Items worn in utility slots do not appear on the waist. | |
![]() Poisoned Weapon | Successful physical attacks apply poison that deals 4 Magical Damage over 4 seconds as Damage over Time. The poison can stack up to 5 times at once. (only works while holding a Dagger, Crossbow, or Sword). | 50% |
![]() Stealth | When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
![]() Thrust | Grants +20% increased Armor Penetration when swinging with Daggers. | |
![]() Traps and Locks | Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. |
You can equip a total of 2 skills.
Name | Description | Scaling | Cooldown |
---|---|---|---|
![]() Caltrops | Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) | 100% | 12s |
![]() Cut Throat | If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the Silence page. | 18s | |
![]() Hide | Become invisible for 8 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) | 28s | |
![]() Rupture | The next successful physical attack causes the target to bleed for 20 Physical Damage over 5 seconds as Damage over Time. The buff is consumed when attack hits an object or target. (Only procs if the attack was made while holding a Dagger, Crossbow, or Sword) | 50% | 24s |
![]() Smoke Pot | A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. | 24s | |
![]() Tumbling | When used, backtumbles in the opposite direction the player is facing. | 0.5s | |
![]() Weakpoint Attack | Applies debuff on the next melee physical attack that decreases target's Armor Rating by -40% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. | 24s |
Hand/Slot Type | Weapons |
---|---|
Main Hand + Two Handed | |
Main Hand + One Handed | Kris Dagger•Rapier•Rondel Dagger |
Off Hand | Castillon Dagger•Hand Crossbow•Short Sword•Stiletto Dagger |
Utility | Throwing Knife |
Slot Type | Armors |
---|---|
Head | Leather Cap•Rogue Cowl•Shadow Hood•Shadow Mask |
Chest | Adventurer Tunic•Doublet•Grand Brigandine•Light Aketon•Marauder Outfit•Ornate Jazerant•Padded Tunic•Poupoint•Regal Gambeson•Wanderer Attire |
Legs | Cloth Pants•Dark Leather Leggings•Heavy Leather Leggings•Leather Chausses•Leather Leggings•Loose Trousers•Padded Leggings |
Hands | Gloves of Utility•Leather Gloves•Rawhide Gloves•Reinforced Gloves•Riveted Gloves |
Feet | Adventurer Boots•Buckled Boots•Darkleaf Boots•Dashing Boots•Heavy Boots•Laced Turnshoe•Lightfoot Boots•Low Boots•Old Shoes•Rugged Boots•Stitched Turnshoe•Turnshoe |
Back | Adventurer Cloak•Mercurial Cloak•Radiant Cloak•Splendid Cloak•Tattered Cloak•Vigilant Cloak•Watchman Cloak |
Hand/Slot Type | Weapons |
---|---|
Main Hand + Two Handed | |
Main Hand + One Handed | Dagger of Righteousness•Demon's Glee•Divine Dagger•Sterling Dagger |
Off Hand | Divine Short Sword•Short Sword of Righteousness•Sterling Short Sword |
Utility |
Slot Type | Armors |
---|---|
Head | Cobalt Hood•Copperlight Shadow Hood•Dread Hood•Golden Scarf•Rubysilver Cap |
Chest | Cobalt Regal Gambeson•Copperlight Attire•Copperlight Tunic•Golden Padded Tunic•Rubysilver Doublet•Tri-Pelt Doublet |
Legs | Brave Hunter's Pants•Cobalt Trousers•Copperlight Leggings•Demonclad Leggings•Golden Chausses•Golden Leggings•Rubysilver Leggings•Wolf Hunter Leggings |
Hands | Cobalt Leather Gloves•Copperlight Riveted Gloves•Demon Grip Gloves•Golden Gloves•Gravewolf Gloves•Rubysilver Rawhide Gloves |
Feet | Cobalt Lightfoot Boots•Copperlight Lightfoot Boots•Foul Boots•Golden Boots•Rubysilver Adventurer Boots•Shoes of Darkness |
Back | Cloak of Darkness•Golden Cloak |
Stat Name | Base Stats |
---|---|
Strength | 9 |
Vigor | 10 |
Agility | 21 |
Dexterity | 25 |
Will | 10 |
Knowledge | 10 |
Resourcefulness | 20 |
Health | 105 |
Memory Capacity | 4 |
Utility Effectiveness | 0 |
Luck | 0 |
Health Recovery Bonus | -15% |
Spell Recovery Bonus | 58% |
Move Speed | 304.5 ( 101.5% ) |
Action Speed | 9% |
Manual Dexterity | 28% |
Spell Casting Speed | -15% |
Equip Speed | 50% |
Regular Interaction Speed | 37.4% |
Magical Interaction Speed | -25% |
Persuasiveness | 20 |
Buff Duration | -11% |
Debuff Duration | 12.4% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | -22% |
From Armor Rating | 0 ( -22% ) |
From Bonuses | 0% |
Magic Resistance | 2.5% |
From Resist Rating | 15 ( 2.5% ) |
From Bonuses | 0% |
Physical Power Bonus | -14% |
From Physical Power | 9 ( -14% ) |
From Bonuses | 0% |
Magic Power Bonus | -25% |
From Magic Power | 10 ( -25% ) |
From Bonuses | 0% |
Primary Weapon | 0 |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Secondary Weapon Impact Power | 0 |
- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.